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About
Polycount: 828
This was made as a prop for the outside scene in Hypoxic. It was important that it remained at a lower poly to help save on tri's in the larger scene. I based it off of a type of underwater floodlight that I had found online.
I was quite happy with how the final product turned out, it was my first time bringing texture packing into the mix and I learned a lot about how UV works and how to maximize the use of a texture sheet. If I had a little more time I would have liked to make it a little less shiny and put more detail in the curves if given a higher poly limit.
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