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About
This was made as a prop for the inside scene of Hypoxic, I was given a limit of 450 tri's and was able to come out with a product a bit lower in completion
I was generally happy with how the final product turned out, I learned a lot about how substance painter works, with its attributes and masking. I would have liked to make a higher poly model, since this was one of the lowest poly models in the entirety of the game I believe it would have been better to have it a bit higher.
Polycount: 422
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