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About

       This was made as a prop for the inside scene of Hypoxic, I was given a limit of 450 tri's and was able to come out with a product a bit lower in completion

       I was generally happy with how the final product turned out, I learned a lot about how substance painter works, with its attributes and masking. I would have liked to make a higher poly model, since this was one of the lowest poly models in the entirety of the game I believe it would have been better to have it a bit higher.

Polycount: 422

CeilingLightA.png
CeilingLightB.png
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